Forum Posts

hmmhasany4510
Apr 10, 2022
In Welcome to the Forum
wave of cloud games coming. We can see several clear trends: First, the technology is maturing. The enhanced game broadband scene (embb) solves the problem of high-definition transmission of high-quality games; massive large scenes are connected to mMTC to realize the interconnection of multiple game carriers. The low-latency and high-reliability scenario (uRLLC) will comprehensively improve the user's experience of latency. It is no exaggeration to say that everything is available, only 5g is missing. The second is the influx of capital. According to the statistics of Tencent Research Institute, there are at least 152 companies in the world that have entered cloud games, of which 83 have received financing, with an investment rate of about 54.6% and a total of $1.348 billion. The third is the layout of giants. Facebook acquired playgiga, a Spanish cloud game company, and wanted to strike a double-edged sword with Oculus' VR strategy. Amazon announced the launch of its cloud gaming service and integration with the twitch live streaming platform. Tencent and NVIDIA have joined hands to launch the start cloud game service, and the basic hardware chips that restrict performance will usher in a leap. At the same time, the NetEase cloud game beta platform was launched. Huawei sms marketing service Cloud launched the "Exclusive Guangdong" plan at the end of the year, using special package discounts and support policies to boost cloud gaming. Fourth, the policy is favorable. At the end of last year, the Internet
0
0
3
 
hmmhasany4510
More actions